ANGUS MARSHALL
SOUND DESIGN
GAME JAMS
Modus Operandi Death Experiments
This was my first game jam, and the brief was to create a game with the theme 'Mode'.
In this game jam I was in charge of all aspects of the audio, from music and sound design to implementation using FMOD into Unity using C# script.
Dreamysteria
Dreamysteria is our team's submission to the Boss Rush 2024 jam.
I composed the soundtrack for Dreamysteria, and designed the audio assets alongside another sound designer. This project was great experience implementing audio into Godot, which I was solely responsible for.
ABOUT ME
I'm a recent Leeds Beckett University MSc Sound and Music for Interactive Games graduate. I have experience using industry standard software such as Wwise, FMOD, Unreal Engine, Unity, Godot, Reaper and Cubase.
If I'm not at home designing sounds in Phaseplant, you can find me outside with my Zoom H4N recording anything and everything!
Alongside sound design, I'm the audio editor for several podcasts and I've produced music for 10 years! I love Heavy Metal, Hip Hop and all kinds of electronic music. I host a monthly radio show, play bass guitar and enjoy watching horror movies in my free time.
Favourite Game Sound Design
Returnal
Journey
Red Dead Redemption 2