
ANGUS MARSHALL
SOUND DESIGN





GAME JAMS
Modus Operandi Death Experiments
This was my first game jam, and the brief was to create a game with the theme 'Mode'.
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In this game jam I was in charge of all aspects of the audio, from music and sound design to implementation using FMOD into Unity using C# script.
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Dreamysteria
Dreamysteria is our team's submission to the Boss Rush 2024 jam.
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I composed the soundtrack for Dreamysteria, and designed the audio assets alongside another sound designer. This project was great experience implementing audio into Godot, which I was solely responsible for.
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ABOUT ME

I'm a recent Leeds Beckett University MSc Sound and Music for Interactive Games graduate. I have experience using industry standard software such as Wwise, FMOD, Unreal Engine, Unity, Godot, Reaper and Cubase.
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If I'm not at home designing sounds in Phaseplant, you can find me outside with my Zoom H4N recording anything and everything!
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Alongside sound design, I'm the audio editor for several podcasts and I've produced music for 10 years! I love Heavy Metal, Hip Hop and all kinds of electronic music. I host a monthly radio show, play bass guitar and enjoy watching horror movies in my free time.
Favourite Game Sound Design
Returnal
Journey
Red Dead Redemption 2
SKILLS
